Async 1.8.0
Async::AudioStreamStateDetector Class Reference

A class that just passes the audio through and fires an event when the stream state changes. More...

#include <AsyncAudioStreamStateDetector.h>

Inheritance diagram for Async::AudioStreamStateDetector:
Async::AudioPassthrough Async::AudioSink Async::AudioSource

Public Member Functions

 AudioStreamStateDetector (void)
 Default constuctor.
 
virtual ~AudioStreamStateDetector (void)
 Destructor.
 
virtual int writeSamples (const float *samples, int count)
 Write samples into this audio sink.
 
virtual void flushSamples (void)
 Tell the sink to flush the previously written samples.
 
virtual void allSamplesFlushed (void)
 The registered sink has flushed all samples.
 
bool isIdle (void) const
 Check if the steam is idle or not.
 
bool isActive (void) const
 Check if the steam is active or not.
 
bool isFlushing (void) const
 Check if the steam is flushing or not.
 
- Public Member Functions inherited from Async::AudioPassthrough
 AudioPassthrough (void)
 Default constuctor.
 
virtual ~AudioPassthrough (void)
 Destructor.
 
virtual void resumeOutput (void)
 Resume audio output to the sink.
 
- Public Member Functions inherited from Async::AudioSink
 AudioSink (void)
 Default constuctor.
 
virtual ~AudioSink (void)
 Destructor.
 
bool registerSource (AudioSource *source)
 Register an audio source to provide samples to this sink.
 
void unregisterSource (void)
 Unregister the previously registered audio source.
 
bool isRegistered (void) const
 Check if an audio source has been registered.
 
AudioSourcesource (void) const
 Get the registered audio source.
 
- Public Member Functions inherited from Async::AudioSource
 AudioSource (void)
 Default constuctor.
 
virtual ~AudioSource (void)
 Destructor.
 
bool registerSink (AudioSink *sink, bool managed=false)
 Register an audio sink to provide samples to.
 
void unregisterSink (void)
 Unregister the previously registered audio sink.
 
bool isRegistered (void) const
 Check if an audio sink has been registered.
 
AudioSinksink (void) const
 Get the registered audio sink.
 
bool sinkManaged (void) const
 Check if the sink is managed or not.
 
void handleAllSamplesFlushed (void)
 The registered sink has flushed all samples.
 

Public Attributes

sigc::signal< void, bool, bool > sigStreamStateChanged
 A signal that is emitted when the stream state changes.
 

Additional Inherited Members

- Protected Member Functions inherited from Async::AudioSink
void sourceResumeOutput (void)
 Tell the source that we are ready to accept more samples.
 
void sourceAllSamplesFlushed (void)
 Tell the source that all samples have been flushed.
 
bool setHandler (AudioSink *handler)
 Setup another sink to handle the incoming audio.
 
void clearHandler (void)
 Clear a handler that was previously setup with setHandler.
 
AudioSinkhandler (void) const
 
- Protected Member Functions inherited from Async::AudioSource
int sinkWriteSamples (const float *samples, int len)
 
void sinkFlushSamples (void)
 
bool setHandler (AudioSource *handler)
 Setup another source to handle the outgoing audio.
 
AudioSourcehandler (void) const
 
void clearHandler (void)
 Clear a handler that was previously setup with setHandler.
 

Detailed Description

A class that just passes the audio through and fires an event when the stream state changes.

Definition at line 111 of file AsyncAudioStreamStateDetector.h.

Constructor & Destructor Documentation

◆ AudioStreamStateDetector()

Async::AudioStreamStateDetector::AudioStreamStateDetector ( void )
inline

Default constuctor.

Definition at line 117 of file AsyncAudioStreamStateDetector.h.

◆ ~AudioStreamStateDetector()

virtual Async::AudioStreamStateDetector::~AudioStreamStateDetector ( void )
inlinevirtual

Destructor.

Definition at line 122 of file AsyncAudioStreamStateDetector.h.

Member Function Documentation

◆ allSamplesFlushed()

virtual void Async::AudioStreamStateDetector::allSamplesFlushed ( void )
inlinevirtual

The registered sink has flushed all samples.

This function will be called when all samples have been flushed in the registered sink. This function is normally only called from a connected sink object.

Reimplemented from Async::AudioPassthrough.

Definition at line 170 of file AsyncAudioStreamStateDetector.h.

References Async::AudioPassthrough::allSamplesFlushed(), and sigStreamStateChanged.

◆ flushSamples()

virtual void Async::AudioStreamStateDetector::flushSamples ( void )
inlinevirtual

Tell the sink to flush the previously written samples.

This function is used to tell the sink to flush previously written samples. When done flushing, the sink should call the sourceAllSamplesFlushed function. This function is normally only called from a connected source object.

Reimplemented from Async::AudioPassthrough.

Definition at line 153 of file AsyncAudioStreamStateDetector.h.

References Async::AudioPassthrough::flushSamples(), and sigStreamStateChanged.

◆ isActive()

bool Async::AudioStreamStateDetector::isActive ( void ) const
inline

Check if the steam is active or not.

Returns
Returns true if the stream is active or false if it's not

Definition at line 191 of file AsyncAudioStreamStateDetector.h.

◆ isFlushing()

bool Async::AudioStreamStateDetector::isFlushing ( void ) const
inline

Check if the steam is flushing or not.

Returns
Returns true if the stream is flushing or false if it's not

Definition at line 198 of file AsyncAudioStreamStateDetector.h.

◆ isIdle()

bool Async::AudioStreamStateDetector::isIdle ( void ) const
inline

Check if the steam is idle or not.

Returns
Returns true if the stream is idle or false if it's not

Definition at line 184 of file AsyncAudioStreamStateDetector.h.

◆ writeSamples()

virtual int Async::AudioStreamStateDetector::writeSamples ( const float * samples,
int count )
inlinevirtual

Write samples into this audio sink.

Parameters
samplesThe buffer containing the samples
countThe number of samples in the buffer
Returns
Returns the number of samples that has been taken care of

This function is used to write audio into this audio sink. If it returns 0, no more samples should be written until the resumeOutput function in the source have been called. This function is normally only called from a connected source object.

Reimplemented from Async::AudioPassthrough.

Definition at line 135 of file AsyncAudioStreamStateDetector.h.

References sigStreamStateChanged, and Async::AudioPassthrough::writeSamples().

Member Data Documentation

◆ sigStreamStateChanged

sigc::signal<void, bool, bool> Async::AudioStreamStateDetector::sigStreamStateChanged

A signal that is emitted when the stream state changes.

Parameters
is_activeIs true if the stream is active
is_idleIs true if the stream is idle

Definition at line 205 of file AsyncAudioStreamStateDetector.h.

Referenced by allSamplesFlushed(), flushSamples(), and writeSamples().


The documentation for this class was generated from the following file: