Async 1.8.0
Async::AudioNoiseAdder Class Reference

A class to add gaussian white noise to an audio stream. More...

#include <AsyncAudioNoiseAdder.h>

Inheritance diagram for Async::AudioNoiseAdder:
Async::AudioProcessor Async::AudioSink Async::AudioSource

Public Member Functions

 AudioNoiseAdder (float level_db)
 Constuctor.
 
 ~AudioNoiseAdder (void)
 Destructor.
 
- Public Member Functions inherited from Async::AudioProcessor
 AudioProcessor (void)
 Default constuctor.
 
virtual ~AudioProcessor (void)
 Destructor.
 
int writeSamples (const float *samples, int len)
 Write audio to the filter.
 
void flushSamples (void)
 Order a flush of all samples.
 
void resumeOutput (void)
 Resume output to the sink if previously stopped.
 
void allSamplesFlushed (void)
 All samples have been flushed by the sink.
 
- Public Member Functions inherited from Async::AudioSink
 AudioSink (void)
 Default constuctor.
 
virtual ~AudioSink (void)
 Destructor.
 
bool registerSource (AudioSource *source)
 Register an audio source to provide samples to this sink.
 
void unregisterSource (void)
 Unregister the previously registered audio source.
 
bool isRegistered (void) const
 Check if an audio source has been registered.
 
AudioSourcesource (void) const
 Get the registered audio source.
 
- Public Member Functions inherited from Async::AudioSource
 AudioSource (void)
 Default constuctor.
 
virtual ~AudioSource (void)
 Destructor.
 
bool registerSink (AudioSink *sink, bool managed=false)
 Register an audio sink to provide samples to.
 
void unregisterSink (void)
 Unregister the previously registered audio sink.
 
bool isRegistered (void) const
 Check if an audio sink has been registered.
 
AudioSinksink (void) const
 Get the registered audio sink.
 
bool sinkManaged (void) const
 Check if the sink is managed or not.
 
void handleAllSamplesFlushed (void)
 The registered sink has flushed all samples.
 

Protected Member Functions

void processSamples (float *dest, const float *src, int count)
 Process incoming samples and put them into the output buffer.
 
- Protected Member Functions inherited from Async::AudioProcessor
void setInputOutputSampleRate (int input_rate, int output_rate)
 Set the input and output sample rates.
 
- Protected Member Functions inherited from Async::AudioSink
void sourceResumeOutput (void)
 Tell the source that we are ready to accept more samples.
 
void sourceAllSamplesFlushed (void)
 Tell the source that all samples have been flushed.
 
bool setHandler (AudioSink *handler)
 Setup another sink to handle the incoming audio.
 
void clearHandler (void)
 Clear a handler that was previously setup with setHandler.
 
AudioSinkhandler (void) const
 
- Protected Member Functions inherited from Async::AudioSource
int sinkWriteSamples (const float *samples, int len)
 
void sinkFlushSamples (void)
 
bool setHandler (AudioSource *handler)
 Setup another source to handle the outgoing audio.
 
AudioSourcehandler (void) const
 
void clearHandler (void)
 Clear a handler that was previously setup with setHandler.
 

Detailed Description

A class to add gaussian white noise to an audio stream.

Author
Tobias Blomberg / SM0SVX
Date
2015-03-08

This class implement a noise generator that add white gaussian noise to an audio stream. The noise is generated using the Box-Muller transform which for example is described on Wikipedia:

http://en.wikipedia.org/wiki/Box%E2%80%93Muller_transform

The class is not implemented as a pure audio source but rather as an audio pipe component that should be inserted in the audio path.

Definition at line 121 of file AsyncAudioNoiseAdder.h.

Constructor & Destructor Documentation

◆ AudioNoiseAdder()

Async::AudioNoiseAdder::AudioNoiseAdder ( float level_db)

Constuctor.

Parameters
level_dbThe noise level in dB

The level_db parameter deserve some clarification. A level of 0dB give the same power as in a full scale sine wave. This make it possible to add noise to a generated signal under controlled conditions. For example, if a sine wave is generated in SvxLink with a level of 0dB and noise is added with a level of -10dB, we get a signal to noise ratio (SNR) of 10dB.

◆ ~AudioNoiseAdder()

Async::AudioNoiseAdder::~AudioNoiseAdder ( void )

Destructor.

Member Function Documentation

◆ processSamples()

void Async::AudioNoiseAdder::processSamples ( float * dest,
const float * src,
int count )
protectedvirtual

Process incoming samples and put them into the output buffer.

Parameters
destDestination buffer
srcSource buffer
countNumber of samples in the source buffer

This function is called from the base class to do the actual processing of the incoming samples. All samples must be processed, otherwise they are lost and the output buffer will contain garbage.

Implements Async::AudioProcessor.


The documentation for this class was generated from the following file: