Async 1.8.0
Async::AudioPacer Class Reference

An audio pipe class that pace audio output. More...

#include <AsyncAudioPacer.h>

Inheritance diagram for Async::AudioPacer:
Async::AudioSink Async::AudioSource

Public Member Functions

 AudioPacer (int sample_rate, int block_size, int prebuf_time)
 Constuctor.
 
 ~AudioPacer (void)
 Destructor.
 
virtual int writeSamples (const float *samples, int count)
 Write samples into this audio sink.
 
virtual void flushSamples (void)
 Tell the sink to flush the previously written samples.
 
virtual void resumeOutput (void)
 Resume audio output to the sink.
 
- Public Member Functions inherited from Async::AudioSink
 AudioSink (void)
 Default constuctor.
 
virtual ~AudioSink (void)
 Destructor.
 
bool registerSource (AudioSource *source)
 Register an audio source to provide samples to this sink.
 
void unregisterSource (void)
 Unregister the previously registered audio source.
 
bool isRegistered (void) const
 Check if an audio source has been registered.
 
AudioSourcesource (void) const
 Get the registered audio source.
 
- Public Member Functions inherited from Async::AudioSource
 AudioSource (void)
 Default constuctor.
 
virtual ~AudioSource (void)
 Destructor.
 
bool registerSink (AudioSink *sink, bool managed=false)
 Register an audio sink to provide samples to.
 
void unregisterSink (void)
 Unregister the previously registered audio sink.
 
bool isRegistered (void) const
 Check if an audio sink has been registered.
 
AudioSinksink (void) const
 Get the registered audio sink.
 
bool sinkManaged (void) const
 Check if the sink is managed or not.
 
void handleAllSamplesFlushed (void)
 The registered sink has flushed all samples.
 

Protected Member Functions

virtual void allSamplesFlushed (void)
 The registered sink has flushed all samples.
 
- Protected Member Functions inherited from Async::AudioSink
void sourceResumeOutput (void)
 Tell the source that we are ready to accept more samples.
 
void sourceAllSamplesFlushed (void)
 Tell the source that all samples have been flushed.
 
bool setHandler (AudioSink *handler)
 Setup another sink to handle the incoming audio.
 
void clearHandler (void)
 Clear a handler that was previously setup with setHandler.
 
AudioSinkhandler (void) const
 
- Protected Member Functions inherited from Async::AudioSource
int sinkWriteSamples (const float *samples, int len)
 
void sinkFlushSamples (void)
 
bool setHandler (AudioSource *handler)
 Setup another source to handle the outgoing audio.
 
AudioSourcehandler (void) const
 
void clearHandler (void)
 Clear a handler that was previously setup with setHandler.
 

Detailed Description

An audio pipe class that pace audio output.

Author
Tobias Blomberg
Date
2007-11-17

This class is used in an audio pipe chain to pace audio output.

Definition at line 115 of file AsyncAudioPacer.h.

Constructor & Destructor Documentation

◆ AudioPacer()

Async::AudioPacer::AudioPacer ( int sample_rate,
int block_size,
int prebuf_time )

Constuctor.

Parameters
sample_rateThe sample rate of the incoming samples
block_sizeThe size of the audio blocks
prebuf_timeThe time (ms) to wait before starting to send audio

◆ ~AudioPacer()

Async::AudioPacer::~AudioPacer ( void )

Destructor.

Member Function Documentation

◆ allSamplesFlushed()

virtual void Async::AudioPacer::allSamplesFlushed ( void )
protectedvirtual

The registered sink has flushed all samples.

This function will be called when all samples have been flushed in the registered sink. If it is not reimplemented, a handler must be set that handle the function call. This function is normally only called from a connected sink object.

Reimplemented from Async::AudioSource.

◆ flushSamples()

virtual void Async::AudioPacer::flushSamples ( void )
virtual

Tell the sink to flush the previously written samples.

This function is used to tell the sink to flush previously written samples. When done flushing, the sink should call the sourceAllSamplesFlushed function. This function is normally only called from a connected source object.

Reimplemented from Async::AudioSink.

◆ resumeOutput()

virtual void Async::AudioPacer::resumeOutput ( void )
virtual

Resume audio output to the sink.

This function will be called when the registered audio sink is ready to accept more samples. This function is normally only called from a connected sink object.

Reimplemented from Async::AudioSource.

◆ writeSamples()

virtual int Async::AudioPacer::writeSamples ( const float * samples,
int count )
virtual

Write samples into this audio sink.

Parameters
samplesThe buffer containing the samples
countThe number of samples in the buffer
Returns
Returns the number of samples that has been taken care of

This function is used to write audio into this audio sink. If it returns 0, no more samples should be written until the resumeOutput function in the source have been called. This function is normally only called from a connected source object.

Reimplemented from Async::AudioSink.


The documentation for this class was generated from the following file: