Async 1.8.0
Async::AudioJitterFifo Class Reference

A FIFO class for handling audio samples. More...

#include <AsyncAudioJitterFifo.h>

Inheritance diagram for Async::AudioJitterFifo:
Async::AudioSink Async::AudioSource

Public Member Functions

 AudioJitterFifo (unsigned fifo_size)
 Constuctor.
 
virtual ~AudioJitterFifo (void)
 Destructor.
 
void setSize (unsigned new_size)
 Set the size of the FIFO.
 
bool empty (void) const
 Check if the FIFO is empty.
 
unsigned samplesInFifo (void) const
 Find out how many samples there are in the FIFO.
 
void clear (void)
 Clear all samples from the FIFO.
 
virtual int writeSamples (const float *samples, int count)
 Write samples into the FIFO.
 
virtual void flushSamples (void)
 Tell the FIFO to flush the previously written samples.
 
virtual void resumeOutput (void)
 Resume audio output to the connected sink.
 
- Public Member Functions inherited from Async::AudioSink
 AudioSink (void)
 Default constuctor.
 
virtual ~AudioSink (void)
 Destructor.
 
bool registerSource (AudioSource *source)
 Register an audio source to provide samples to this sink.
 
void unregisterSource (void)
 Unregister the previously registered audio source.
 
bool isRegistered (void) const
 Check if an audio source has been registered.
 
AudioSourcesource (void) const
 Get the registered audio source.
 
- Public Member Functions inherited from Async::AudioSource
 AudioSource (void)
 Default constuctor.
 
virtual ~AudioSource (void)
 Destructor.
 
bool registerSink (AudioSink *sink, bool managed=false)
 Register an audio sink to provide samples to.
 
void unregisterSink (void)
 Unregister the previously registered audio sink.
 
bool isRegistered (void) const
 Check if an audio sink has been registered.
 
AudioSinksink (void) const
 Get the registered audio sink.
 
bool sinkManaged (void) const
 Check if the sink is managed or not.
 
void handleAllSamplesFlushed (void)
 The registered sink has flushed all samples.
 

Protected Member Functions

virtual void allSamplesFlushed (void)
 The registered sink has flushed all samples.
 
- Protected Member Functions inherited from Async::AudioSink
void sourceResumeOutput (void)
 Tell the source that we are ready to accept more samples.
 
void sourceAllSamplesFlushed (void)
 Tell the source that all samples have been flushed.
 
bool setHandler (AudioSink *handler)
 Setup another sink to handle the incoming audio.
 
void clearHandler (void)
 Clear a handler that was previously setup with setHandler.
 
AudioSinkhandler (void) const
 
- Protected Member Functions inherited from Async::AudioSource
int sinkWriteSamples (const float *samples, int len)
 
void sinkFlushSamples (void)
 
bool setHandler (AudioSource *handler)
 Setup another source to handle the outgoing audio.
 
AudioSourcehandler (void) const
 
void clearHandler (void)
 Clear a handler that was previously setup with setHandler.
 

Detailed Description

A FIFO class for handling audio samples.

Author
Tobias Blomberg / SM0SVX
Date
2007-10-06

This class implements a jitter-tolerant FIFO for handling audio samples. The FIFO is intended to buffer samples that arrive with a certain amount of sample rate or packet jitter. Under normal operation, the FIFO is kept half full. Varying sample rates or packet rates slowly move the amount of samples out of center. When the FIFO reaches a full or empty state, it is automatically reset to the half-full state.

Definition at line 120 of file AsyncAudioJitterFifo.h.

Constructor & Destructor Documentation

◆ AudioJitterFifo()

Async::AudioJitterFifo::AudioJitterFifo ( unsigned fifo_size)
explicit

Constuctor.

Parameters
fifo_sizeThis is the size of the fifo expressed in number of samples.

◆ ~AudioJitterFifo()

virtual Async::AudioJitterFifo::~AudioJitterFifo ( void )
virtual

Destructor.

Member Function Documentation

◆ allSamplesFlushed()

virtual void Async::AudioJitterFifo::allSamplesFlushed ( void )
protectedvirtual

The registered sink has flushed all samples.

This function will be called when all samples have been flushed in the registered sink. This function is normally only called from a connected sink object.

Reimplemented from Async::AudioSource.

◆ clear()

void Async::AudioJitterFifo::clear ( void )

Clear all samples from the FIFO.

This will immediately reset the FIFO and discard all samples. The source will be told that all samples have been flushed.

◆ empty()

bool Async::AudioJitterFifo::empty ( void ) const
inline

Check if the FIFO is empty.

Returns
Returns true if the FIFO is empty or else false

Definition at line 149 of file AsyncAudioJitterFifo.h.

◆ flushSamples()

virtual void Async::AudioJitterFifo::flushSamples ( void )
virtual

Tell the FIFO to flush the previously written samples.

This function is used to tell the FIFO to flush previously written samples. This function is normally only called from a connected source object.

Reimplemented from Async::AudioSink.

◆ resumeOutput()

virtual void Async::AudioJitterFifo::resumeOutput ( void )
virtual

Resume audio output to the connected sink.

This function will be called when the registered audio sink is ready to accept more samples. This function is normally only called from a connected sink object.

Reimplemented from Async::AudioSource.

◆ samplesInFifo()

unsigned Async::AudioJitterFifo::samplesInFifo ( void ) const

Find out how many samples there are in the FIFO.

Returns
Returns the number of samples in the FIFO

◆ setSize()

void Async::AudioJitterFifo::setSize ( unsigned new_size)

Set the size of the FIFO.

Parameters
new_sizeThis is the size of the fifo expressed in number of samples.

Use this function to set the size of the FIFO. In doing this, the FIFO will also be cleared.

◆ writeSamples()

virtual int Async::AudioJitterFifo::writeSamples ( const float * samples,
int count )
virtual

Write samples into the FIFO.

Parameters
samplesThe buffer containing the samples
countThe number of samples in the buffer
Returns
Returns the number of samples that has been taken care of

This function is used to write audio into the FIFO. If it returns 0, no more samples should be written until the resumeOutput function in the source have been called. This function is normally only called from a connected source object.

Reimplemented from Async::AudioSink.


The documentation for this class was generated from the following file: