Async 1.8.0
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This class is used to debug an audio stream. More...
#include <AsyncAudioDebugger.h>
Public Member Functions | |
AudioDebugger (Async::AudioSource *src=0, const std::string &name="AudioDebugger") | |
Default constuctor. | |
virtual | ~AudioDebugger (void) |
Destructor. | |
void | setName (std::string debug_name) |
Set the name that is displayed before debug messages. | |
virtual int | writeSamples (const float *samples, int count) |
Write samples into this audio sink. | |
virtual void | flushSamples (void) |
Tell the sink to flush the previously written samples. | |
virtual void | resumeOutput (void) |
Resume audio output to the sink. | |
virtual void | allSamplesFlushed (void) |
The registered sink has flushed all samples. | |
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AudioSink (void) | |
Default constuctor. | |
virtual | ~AudioSink (void) |
Destructor. | |
bool | registerSource (AudioSource *source) |
Register an audio source to provide samples to this sink. | |
void | unregisterSource (void) |
Unregister the previously registered audio source. | |
bool | isRegistered (void) const |
Check if an audio source has been registered. | |
AudioSource * | source (void) const |
Get the registered audio source. | |
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AudioSource (void) | |
Default constuctor. | |
virtual | ~AudioSource (void) |
Destructor. | |
bool | registerSink (AudioSink *sink, bool managed=false) |
Register an audio sink to provide samples to. | |
void | unregisterSink (void) |
Unregister the previously registered audio sink. | |
bool | isRegistered (void) const |
Check if an audio sink has been registered. | |
AudioSink * | sink (void) const |
Get the registered audio sink. | |
bool | sinkManaged (void) const |
Check if the sink is managed or not. | |
void | handleAllSamplesFlushed (void) |
The registered sink has flushed all samples. | |
Additional Inherited Members | |
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void | sourceResumeOutput (void) |
Tell the source that we are ready to accept more samples. | |
void | sourceAllSamplesFlushed (void) |
Tell the source that all samples have been flushed. | |
bool | setHandler (AudioSink *handler) |
Setup another sink to handle the incoming audio. | |
void | clearHandler (void) |
Clear a handler that was previously setup with setHandler. | |
AudioSink * | handler (void) const |
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int | sinkWriteSamples (const float *samples, int len) |
void | sinkFlushSamples (void) |
bool | setHandler (AudioSource *handler) |
Setup another source to handle the outgoing audio. | |
AudioSource * | handler (void) const |
void | clearHandler (void) |
Clear a handler that was previously setup with setHandler. | |
This class is used to debug an audio stream.
This class is used to debug an audio stream. It can be inserted in the flow and it will print out a debug message for each function call between the sink and the source.
Definition at line 119 of file AsyncAudioDebugger.h.
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inline |
Default constuctor.
Definition at line 125 of file AsyncAudioDebugger.h.
References Async::AudioSource::registerSink(), Async::AudioSink::registerSource(), and Async::AudioSource::sink().
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inlinevirtual |
Destructor.
Definition at line 145 of file AsyncAudioDebugger.h.
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inlinevirtual |
The registered sink has flushed all samples.
This function will be called when all samples have been flushed in the registered sink. This function is normally only called from a connected sink object.
Reimplemented from Async::AudioSource.
Definition at line 237 of file AsyncAudioDebugger.h.
References Async::AudioSink::sourceAllSamplesFlushed().
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inlinevirtual |
Tell the sink to flush the previously written samples.
This function is used to tell the sink to flush previously written samples. When done flushing, the sink should call the sourceAllSamplesFlushed function. This function is normally only called from a connected source object.
Reimplemented from Async::AudioSink.
Definition at line 211 of file AsyncAudioDebugger.h.
References Async::AudioSource::sinkFlushSamples().
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inlinevirtual |
Resume audio output to the sink.
This function will be called when the registered audio sink is ready to accept more samples. This function is normally only called from a connected sink object.
Reimplemented from Async::AudioSource.
Definition at line 224 of file AsyncAudioDebugger.h.
References Async::AudioSink::sourceResumeOutput().
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inline |
Set the name that is displayed before debug messages.
debug_name | The name to set |
Definition at line 151 of file AsyncAudioDebugger.h.
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inlinevirtual |
Write samples into this audio sink.
samples | The buffer containing the samples |
count | The number of samples in the buffer |
This function is used to write audio into this audio sink. If it returns 0, no more samples should be written until the resumeOutput function in the source have been called. This function is normally only called from a connected source object.
Reimplemented from Async::AudioSink.
Definition at line 164 of file AsyncAudioDebugger.h.
References Async::AudioSource::sinkWriteSamples().