#include <AsyncMacho.h>
Definition at line 698 of file AsyncMacho.h.
◆ _StateInstance()
◆ ~_StateInstance()
virtual Async::Macho::_StateInstance::~_StateInstance |
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virtual |
◆ box()
void * Async::Macho::_StateInstance::box |
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inline |
◆ create()
◆ createBox()
virtual void Async::Macho::_StateInstance::createBox |
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pure virtual |
◆ deleteBox()
virtual void Async::Macho::_StateInstance::deleteBox |
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pure virtual |
◆ entry()
void Async::Macho::_StateInstance::entry |
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_StateInstance & | previous, |
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bool | first = true ) |
◆ exit()
◆ history()
◆ id()
virtual ID Async::Macho::_StateInstance::id |
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pure virtual |
◆ init()
void Async::Macho::_StateInstance::init |
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bool | history | ) |
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◆ isChild()
bool Async::Macho::_StateInstance::isChild |
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const _StateInstance & | instance | ) |
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inline |
◆ key()
virtual Key Async::Macho::_StateInstance::key |
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pure virtual |
◆ machine()
◆ name()
virtual const char * Async::Macho::_StateInstance::name |
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pure virtual |
◆ restore()
void Async::Macho::_StateInstance::restore |
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_StateInstance & | instance | ) |
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inline |
◆ saveHistory()
◆ setBox()
void Async::Macho::_StateInstance::setBox |
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void * | box | ) |
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inline |
◆ setHistory()
void Async::Macho::_StateInstance::setHistory |
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_StateInstance * | history | ) |
const |
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inline |
◆ setHistorySuper()
void Async::Macho::_StateInstance::setHistorySuper |
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_StateInstance & | deep | ) |
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inline |
◆ shutdown()
void Async::Macho::_StateInstance::shutdown |
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inline |
◆ specification()
◆ myBox
void* Async::Macho::_StateInstance::myBox |
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protected |
◆ myBoxPlace
void* Async::Macho::_StateInstance::myBoxPlace |
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protected |
◆ myHistory
◆ myMachine
◆ myParent
◆ mySpecification
The documentation for this class was generated from the following file: