#include <AsyncMacho.h>
Definition at line 1422 of file AsyncMacho.h.
◆ _MachineBase()
Async::Macho::_MachineBase::_MachineBase |
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◆ ~_MachineBase()
Async::Macho::_MachineBase::~_MachineBase |
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◆ allocate()
void Async::Macho::_MachineBase::allocate |
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unsigned int | count | ) |
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◆ clearHistoryDeep()
void Async::Macho::_MachineBase::clearHistoryDeep |
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unsigned int | count, |
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const _StateInstance & | instance ) |
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◆ currentState()
class Alias Async::Macho::_MachineBase::currentState |
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◆ free()
void Async::Macho::_MachineBase::free |
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unsigned int | count | ) |
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◆ getInstance() [1/2]
◆ getInstance() [2/2]
◆ rattleOn()
void Async::Macho::_MachineBase::rattleOn |
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◆ setPendingEvent()
void Async::Macho::_MachineBase::setPendingEvent |
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_IEventBase * | event | ) |
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◆ setPendingState()
◆ setState() [1/2]
◆ setState() [2/2]
void Async::Macho::_MachineBase::setState |
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const Alias & | state | ) |
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◆ shutdown()
void Async::Macho::_MachineBase::shutdown |
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◆ start() [1/2]
◆ start() [2/2]
void Async::Macho::_MachineBase::start |
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const Alias & | state | ) |
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◆ ::TestAccess
friend class ::TestAccess |
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◆ _AdaptingInitializer
◆ _StateInstance
◆ _StateSpecification
◆ Alias
◆ Link
template<class C , class P >
◆ TopBase
◆ myCurrentState
◆ myInstances
◆ myPendingBox
void* Async::Macho::_MachineBase::myPendingBox |
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◆ myPendingEvent
_IEventBase* Async::Macho::_MachineBase::myPendingEvent |
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◆ myPendingInit
◆ myPendingState
The documentation for this class was generated from the following file: